Kane advises a mutated Elena Petrova in a Renegade cutscene. Tertiary missions, which are usually hidden, do not assist much in game play, but will affect your final "rank" at the end of each mission. Secondary objectives are not required for mission completion, but may assist in game play. The completion of primary objectives are crucial for that mission's success. Objectives are categorized into three categories: primary, secondary and tertiary. EVA logs and updates all objectives and their current status. As the game progresses it is revealed that the specialists have been forced into biochemistry research for the Brotherhood's top secret "Project Re-Genesis," An attempt to create genetically enhanced super-soldiers with the aid of Tiberium.Īs the player plays through a mission, the in-game EVA, or Electronic Video Assistance, periodically updates with mission objectives. He conducts missions which take him all over the world in various countries and climates, both indoor and outdoor, and his actions greatly affect the current state of the war. The player assumes the role of GDI commando Captain Nick "Havoc" Parker, who is assigned to rescue these experts.
GDI's top three Tiberium research specialists have been abducted by the Brotherhood of Nod. Renegade's story takes place during the final days of the First Tiberium War originally depicted in Command & Conquer. It is the only C&C game that uses the first person view. I also plan to use some modified variant of a Soviet BMP, MTLB, or GMZ vehicle as an APC/Mine Layer to further differentiate its appearance from the Allied APC (an M113) and since the Chinese Helix in Generals is a Ka-27 in real life I don't see any issue with modifying it for the Soviets to replace their reskinned Chinook.Īnd while its commonly accepted that the Abrams was the Medium Tank for both GDI an Allied forces in the two games, I am considering my M60-120S model posted above to swap in for the Allies tank.Command & Conquer: Renegade is a first and third person shooter video game developed by Westwood Studios and is part of the Command & Conquer series. York armored AA vehicle as the Allied answer to the Soviet Mammoth Tank and its anti-air capability. I still would like to make use of my M48 model somewhere but I can also delete the turret and turn it into a M247 Sgt. I plan to do that to an extent as well for RA Redux and use some obscure real life vehicles that havent been featured much in games or other media. Like I did with TDR I also added all new units such as the Ontos Tank (modernized), the Comanche & Osprey aircraft, and the T-72 tank. Also Soviets wont have reskins of American/Allied hardware such as the Chinook and Tanya and will instead get their own unique units. I also enhanced a frame from the same cutscene for comparison.Īnd upon further thoughts, I am leaning more towards going for a more realistic tone for the game with the sides using early 1950's to early 1980's hardware. However the M47 has six road wheels vs five on the M41. I initially considered it being a M47 Patton as they both have a very similar profile. Yeah looks like the above tank is supposed to be depicted as a M41 Walker Bulldog. Been doing more research and brainstorming for ideas.